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God Pharaos Gift

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God Pharaos Gift

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God Pharaos Gift Video

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God Pharaos Gift - Beschreibung

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God Pharaos Gift God-Pharaoh's Gift

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Was this going to be a good enough card for Constructed if Gift was good? Was this a plant for a future Limited archetype?

I cannot stress how impactful this is and how powerful it makes the midgame of the deck. Both decks consist of a lot of synergistic creatures attempting to win via powerful artifacts and a grindy beatdown deck as a secondary win condition.

The combination of Champion of Wits , Minister of Inquiries , and Strategic Planning makes it easy to get 6 creatures into the graveyard by turn 5 or 6.

The deck is very good at sifting for what it needs early on and has a lot of built-in redundancies that make it more than a gimmick.

Looking closer at the creature selection, you can see that the primary criteria is that it serves the plan of the deck either filtering or buying time and is still good when you bring it back via Gift.

In fact, cards like Champion of Wits and Angel of Invention get downright nasty when brought back via Gift.

Having the equivalent of a wrath effect that you can main deck is quite important in the current Standard, especially with Monument decks being so popular.

Clearing out all their token friends and then overwhelming them with larger creatures is one of the primary ways you beat them. As with any deck that relies on early filtering, you can easily draw the wrong sets of cards early and be left holding the bag as mono-red runs you over.

Expect to see a lot more Crook of Condemnation as this deck grows in popularity. While you can still win the games where people start off with it, not having access to your primary or secondary engine makes for a rather weak deck.

One card to help against mono-red could be Sunscourge Champion , which can gain a fair bit of life and trade early.

That does require you to pay 7 mana for the Gift and have creatures in your graveyard, but there are ways to get your powerful artifact into play on the cheap.

You also need to load your graveyard up with creatures to maximize the Gift, and this deck has plenty of synergies to accomplish both tasks simultaneously.

When a nontoken creature dies, you get to loot and gain a life, which is okay, but not exciting. Gate also requires 6 creatures in your graveyard to turn on, and at that point you can spend just 2 mana to get a Gift into play.

With the looting and other self-mill options, Refurbish becomes a great way to get either of your combo artifacts into the graveyard. Ipnu Rivulet gives you a land that you can cash in for some additional mill value.

Thraben Inspector and Mausoleum Wanderer give you some early game and value.

Espeon Effect. Matt lives in Colorado with his Greatest of Schachverband, Moose and no cats because cats Marienkäfer Glücksbringer terrible. The last of the one-drops is a card that never saw any play before now that I am Beste Spielothek in Schloßig finden of, but we really haven't had a self-mill deck like this one before. Happy Troll Games. Thanks as always everyone! I have to say that I really like that this type of strategy Sherlock Spiel exist without being overwhelming. Mausoleum Wanderer did see play in Spirits decks when they were popular, and has now been revived. This article almost feels like a freebie to be honest. Buy This List. Buy This List.

Sure, we obviously need our generic toolbox creatures that every green deck plays. The numbers all speak for themselves.

I owe it to all seven of my readers to do more than that! What I will do is give you some analogs for the staples you should be playing already. Faerie Artisans is one of those cards that has made the rounds among the EDHREC writers as something we would build around more but never felt right.

Well here I would say it does! Literally half the deck. Right into the yard. Bing bang boom. Academy Elite is a nice way to take advantage of the work everyone at the table is doing too, doubling as a beater or a way to draw more cards.

Plus we can even reset them with our commander! And there we have it. Let me know what stood out to you and if I did Mr.

Maynard right with the port over into Commander in the comments. Thanks as always everyone! Selesnya, Naya, Temur, Ink-Treader Matt knows a good creature-combo deck when he sees it.

Matt lives in Colorado with his Greatest of Danes, Moose and no cats because cats are terrible. Toggle navigation.

Creatures Commander 1. Matt Morgan. Tags academy elite , angel of invention , bant , blue , cataclysmic gearhulk , champion of wits , cloudblazer , faerie artisans , God-Pharaoh's Gift , green , merfolk looter , mulldrifter , roon of the hidden realm , tempest caller , white.

Cataclysmic Gearhulk is a way to sweep the board against go wide strategies like Zombies for example. Beyond that Cataclysmic Gearhulk is an artifact so it can also be brought back to play with Refurbish.

The other five drop is the hallmark threat to bring back, Angel of Invention. Angel of Intervention has been patiently waiting for its day to make an impact on Standard, and here it certainly has.

When bringing back Angel of Invention with God-Pharaoh's Gift you have the option of whether to make servos or put two counters on it, either way you get a huge flying vigilance creature with haste.

This is generally good enough to make quick work of the opponent. Even the biggest threats in the deck can also be cast naturally when plan A of having a God-Pharaoh's Gift online isn't available.

After sideboard the deck has more interaction for what the opponent is up to. Declaration in Stone is a nice all-purpose removal spell, while Dispel allows you to have a good way to force spells through against control.

Void Winnower is an interesting inclusion as a card that can potentially be brought back with God-Pharaoh's Gift , and has the ability to completely shut down a deck with lots of cards that have an even converted mana cost!

Crook of Condemnation can be very annoying to play against with God-Pharaoh's Gift , as you need cards in the graveyard to trigger Gate to the Afterlife , and creatures to bring back with God-Pharaoh's Gift.

One part of Crook of Condemnation worth being aware of is the trigger of God-Pharaoh's Gift doesn't target a creature, so you cannot exile a specific creature to completely stop the opponent exiling a creature, assuming they have one in the graveyard when triggering God-Pharaoh's Gift.

This can cause you to sacrifice Crook of Condemnation to exile the opponent's graveyard completely, though then there is the worry the opponent can reload their graveyard.

Outside graveyard disruption, we are talking about a combo deck, so hand disruption and countermagic are also going to be effective.

Any card that is able keep God-Pharaoh's Gift off the battlefield is going to be good. Even a card as simple as Abrade , that can destroy an artifact is an effective tool against this deck.

Instant speed artifact destruction means you can destroy the God-Pharaoh's Gift before the opponent can take full advantage of it.

Now that people know about this deck it loses some of its surprise factor, and people will have more hate cards for it.

Now that we know how powerful God-Pharaoh's Gift is are there other directions the strategy can be taken?

Can this deck be another color combination besides White-Blue? I have started to experiment with other shells involving God-Pharaoh's Gift , and can confirm that there are other ways to build this sort of deck.

Many players have moved towards adding black, for cards like Noxious Gearhulk , as yet another great creature with God-Pharaoh's Gift.

Right now, the White-Blue version is the most popular, though that doesn't mean the other versions aren't worth exploring.

I expect the Pro Tour will show just how good God-Pharaoh's Gift is, though at the same time people may be afraid to play it. The reason I'm scared to play a deck like this is that there are hate cards that are tough to get around, and the deck will be on most players radars at this point.

For players looking to pick up the deck right now I like the White-Blue version rather than trying to get too greedy. I have played against versions that have had other creatures like Spell Queller and Selfless Spirit that are found more in White-Blue Midrange strategies.

I like the idea of having some sort of secondary gameplan, just in case the opponent does find a way to keep you off God-Pharaoh's Gift entering play early.

Many decks have good sideboard options for the matchup, but in general the decks that are the best against White-Blue God Pharaoh's Gift have a good matchup game one.

Versus these decks you need to get God Pharaoh's Gift into play by turn five most games. That is definitely possible though. The best matchups tend to be midrange decks without much interaction for your combo.

Zombies and Black-Green Midrange are mostly left helpless, especially with their vulnerability to Cataclysmic Gearhulk , as well as of course the God-Pharaoh's Gift.

The most interesting matchups tend to be other White-Blue decks that have counterspells, and you are forced to try and grind out games.

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God-Pharaoh's Gift. Espeon Effect. Tier Zero Gaming. Bayside Thrift. Crimson Wing Games. Wood Tower Gaming. Golden Phoenix Games. Auggie's Games. Dork Den Mankato.

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